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| | Beastiary: DD: Herensuge | |
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Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Beastiary: DD: Herensuge Mon Jan 14, 2013 3:37 pm | |
| Bes·ti·ar·y [bes-chee-er-ee, bees-] Noun, Plural bes·ti·ar·ies. A collection of moralized fables, especially as written in the Middle Ages, about actual or mythical animals. Origin: 1615–25; < Medieval Latin bēstiārium, neuter of Latin bēstiārius. See beast, -ary --- This is a collection of monsters, and random enemy spawns you may encounter in the great capital city of the Droxis Democracy: Herensuge. This can be helpful if your by yourself and want something to kill. Also used in development of stories, random encounters may occur. | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Droxis Military- Grunt Mon Jan 14, 2013 6:41 pm | |
| Name: DD Grunt Difficulty: Easy Language: Common Treasure on Death: Mk.32 DD Bolt Action Rifle; DD Military Uniform; DD Military Service Pistol; Field Rations[Poor Quality] (heals HP, SP, and MP by +50); 2 Diamond Talis, 5 speckled shells Description: A humanoid that serves under the Droxis Democracy. Armed in green military clothes, they carry guns, and small healing items. They are the rank and file soldiers of the DD Military. They are usually trainee's or undergoing military training and commonly follow an Elite as their captain. Stats: SP: 700 MP: 700 HP: 700 Common location: Varied, usually in the Droxis Democracy Territories. Organization: Attacks in groups of 6, usually with one Droxis Military- Elite as their captain. OFFENSE: Rifle Melee: Bayonet Strike (-135 HP), Buttstroke (-135 HP) Ranged: DD Rifle Shot (-270 HP) Secondary Range: Service Pistol (-135 HP) Special Abilities: Firing Line: A charged attack. If there are at least 2 members active, they will form rank in either a standing or crouched manner and will fire all at once within the next post.
Last edited by Jack Redman on Thu Jan 17, 2013 1:24 am; edited 1 time in total | |
| | | Devlin Hosguard Admin
Posts : 536 Join date : 2012-01-06 Location : Alfred, New York
SP/MP/HP HP: (2800/2800) SP: (1046/2270) MP: (2400/3020)
| Subject: Goblin Tue Jan 15, 2013 11:49 am | |
| Name: Goblin Difficulty: Easy Language: Goblin Treasure on Death: Goblin Sack (Random Item found inside), 10 brown talis, bronze dagger, a gun ammo magazine Description: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables. Stats: SP: 600 MP: 600 HP: 600 Common location: Varied throughout Runa Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+) Offense: Dagger: (-90 HP) Attacks wildly with a dagger. Shortbow: (-135 HP) Fires anything through the use of it's shortbow. Special Abilities: None
Last edited by Devlin Hosguard on Sun Jan 20, 2013 12:18 pm; edited 1 time in total | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: DD Military Police Fri Jan 18, 2013 12:06 am | |
| Name: DD M.P. Difficulty: Medium Language: Common Treasure on Death: Retractable Cattle Prod; DD Military Police Uniform; DD Military Service Pistol; Field Rations[Normal Quality] (heals HP, SP, and MP by +100); 5 Diamond Talis, 10 speckled shells; radio part, MP Badge, silver whistle. Rare Treasure: Split-jaw Shotgun Description: A humanoid that serves under the Droxis Democracy. Armed in Blue military clothes, badge and slightly more protective clothing than the average grunt. Unlike the Grunt, they carry less ranged weapons, and only on rare occasions will they use a Split-Jaw Shotgun. They are the guards and patrol officer's of Herensuge and help guard the prisoners at Adamantite Prison. Stats: SP:800 MP:800 HP:800 Common location: Herensuge, Adanantite Prison Organization: Commonly pairs of 2, in some areas grouped in a four man team, and rarely encountered in a group of 6 OFFENSE: Cattle Prod Melee: Prod Strike (-270 HP), Electric Prod (-270 HP) Ranged: DD Service Pistol (-270 HP) Rare Range: Split-Jaw shotgun (-270 HP) Special Abilities: Alert!: Blows silver whistle, alerting any other mobs in the area to the battle's location. Military Back Up Requested: If they are not defeated or if their radio isn't destroyed or taken away, they can call in back up and within three posts three DD Grunts will be summoned into the field. Electric Strike: MP's carry a retractable night-stick made entirely of metal. Also since they are trained in Magic use, they will magically electrify the prod before they strike. Prod remains electrical for three posts after first activation. Restrain Suspect: Will lung onto targeted character and will handcuff them. Players who are handcuffed must improvise from there. | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Droxis Military- Elite Soldier Fri Jan 18, 2013 12:53 am | |
| Name: DD Elite Difficulty: Hard Language: Common Treasure on Death: Mk.32 DD Bolt Action Rifle; DD Military Elite Uniform; DD Military Service Pistol; Field Rations[Normal Quality] (heals HP, SP, and MP by +100); 10 Diamond Talis, 15 speckled shells, 2x Flash Bombs, 2x Fire Drake Bombs, x5 Armor Piercing Ammo (.30 Rifle), radio piece Description: A humanoid that serves under the Droxis Democracy. Armed in green and camouflaged military clothes, they carry guns, and moderate healing items. They are the veteran soldiers of the DD Military. They are usually training recruits or undergoing military training exercises with them. They are also the sentries of Military Forts and are also in the front lines in skirmishes and wars. Stats: SP: 1000 MP: 1000 HP: 1000 Common location: Varied, usually in the Droxis Democracy Territories. Organization: Attacks in groups with 6 DD Grunts; on rare occasions 6 in a group of their own. OFFENSE: Rifle Melee: Bayonet Strike (-270 HP), Buttstroke (-270 HP) Ranged: DD Rifle Shot (-540 HP) Secondary Range: Service Pistol (-270 HP) Special Abilities: Firing Line: A charged attack. If there are at least 2 members active, they will form rank in either a standing or crouched manner and will fire all at once within the next post. Flash bomb: Throws a Flash Bomb that causes 'blind'. Allies of his/hers will not be effected by the blindess. Bomb Throw: Throws a lit charge that explodes in 2 posts. Human Shield: Will use bystanders, or in worst cases, own allies as cover. Taking the bullet: Opposite of Human Shield, will take oncoming damage from enemies and protects a member of his/her unit. Call in the Shock Troopers: Radio's in Shock Troopers, basically two Grunts who appear after four posts, who set up a Vicker's Machine Gun. Once the gun is assembled (after two additional posts) they will attack all opponents with the Machine Gun with the Elite standing behind them as Commander. Armor Piercing Shot: Loads Bolt Action Rifle with the AP rounds; each round disregards all form of defense regardless. Can only be used five times. Morale Boost: Can increase the stamina of their fellow soldiers and causes them to be in 'Haste'. | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Crossed Swords Special Forces: Flamer Unit Fri Jan 18, 2013 2:29 pm | |
| Name: Flamer Unit Difficulty: Elite Language: Common Treasure on Death: XS-P98 Flame Thrower; Flamer Unit Uniform parts 1 (need six to make full uniform); Military Hatchet, x2 Field Rations[Fine Quality] (heals HP, SP, and MP by +200); 20 Diamond Talis, 30 speckled shells, 2x Molotov Cocktails, 2x Flash Fire Bombs, 3x Fire Drake Bombs, x5 Alpha Troll Fat (in canister), 2x Phoenix Herb Description: A specialist within the crossed swords who deals with heavy portable weapons. That being the Flamethrower. The uniform is similar to the BDU, but takes on hues of reds. What the uniform may lack in camouflage in some environments, it makes up for having the lightest-heaviest resisting armor. Wearing the uniform makes one invulnerable to fire, and it can withstand the heavy repetitive firepower of a Vickers machinegun and that of a heavy battle axe. When a Flamer Unit has been called into the field, there is no reasoning with him. Stats: SP: 1050 MP: 1000 HP: 1300 Common location: Unknown (as of yet) Organization: Unknown (as of yet) OFFENSE: XS-P98 Flame Thrower Melee: Military Hatchet (- 495 HP) Ranged: Flame Thrower (- 810 HP) with potential of burns. Special Abilities: Fire stream: Sprays a wide stream of the flame thrower at all enemy targets. Causes 'burning'. Flash Fire bomb: Throws a Flash Fire Bomb that causes 'burn' and 'burning' when it explodes upon enemy contact. Bomb Throw: Throws a lit charge that explodes in 2 posts. Burn the field: Will spray troll fat all over the field, making the battle ground a fire hazard. Use of firearms, lightning, or fire based weapons/magic will cause the entire field to erupt in unremovable flames. (Flames recede after five posts) Body Throw: Get too close and they will pick up the opponent and throw them like a rag doll. Hatchet Throw: Will sometimes throw their hatchet at the enemy. The hatchet is bladed on each end, doubling it's chances of hitting. | |
| | | Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Crossed Swords Special Forces: X-Swords Member Fri Jan 18, 2013 2:50 pm | |
| Name: Crossed Swords Member Difficulty: Elite Language: Common Treasure on Death: Hornet Loire-PAG; Mk.32 Bolt-Action Rifle; DD Military Service Pistol, x2 Field Rations[5 Star Quality] (heals HP, SP, and MP by +300); Military Medkit (heals all wounds/HP and physical ailments);30 Diamond Talis, 50 speckled shells, 3x Grenades, 2x Flash Fire Bombs, 3x Fire Drake Bombs, x1 Projectile Bayonet. Description: The Crossed Swords unit are both spies and specially trained operatives trained well beyond that of the general DD Military Grunts. They wear the uniforms similar to that of the average Grunts, only that they have a prototype 'light battle armor' hidden under the garments. To avoid detection among the basic soldiers, they blend in among them then break away when given the opportunity-much like how they deal with their targets: efficiently and at any given opportunity, effectively. When a member of the Crossed Swords has been called into the field, there is no reasoning with them. Their sole purpose is for the completion of the mission. Stats: SP: 1050 MP: 500 HP: 2000 Common location: Unknown (as of yet) Organization: Unknown (as of yet) OFFENSE: PAG Melee: Projectile Bayonet (-270 HP) Ranged: Hornet Loire PAG (-870 HP) Secondary Range: Bolt-Action Rifle (-765 HP) Tertiary Range: DD Military Service Pistol (-540 HP) Special Abilities: Grenade Throw: throws the prototype 'handgrenade' and it detonates without a wick and cannot be undone by water. It explodes within two posts after throwing. Flash Fire bomb: Throws a Flash Fire Bomb that causes 'burn' and 'burning' when it explodes upon enemy contact. Bomb Throw: Throws a lit charge that explodes in 2 posts. Projectile Bayonet: if unable to continue fight with guns, the member will take enemies head on with their bayonet. If it becomes too much at close range, they will launch the bayonet at the enemy at the cost, the bayonet is destroyed. Disarm: Get too close and they will disarm the opponent and throw them like a rag doll. -More to come after I 'conference' with Errol Erskine- | |
| | | Devlin Hosguard Admin
Posts : 536 Join date : 2012-01-06 Location : Alfred, New York
SP/MP/HP HP: (2800/2800) SP: (1046/2270) MP: (2400/3020)
| Subject: Mr. Silver Mon Jan 21, 2013 1:07 am | |
| Name: Mr. Silver Difficulty: Elite Language: Common, Sylvan, Elvarion Treasure on Death: Music Disc containing Mr. Silver Theme ( https://youtu.be/9YbrPvB4vG8 ), Ring of the Magus (additional 200 MP, Ring of Wizardry (additional 500 MP) Description: Mr. Silver is an old being of Runa. He has been around for ages though most know him as the head of Herensuge's infamous Dentists (mafia folk). Mr. Silver has a suave and old fashioned aura about him that even though he works for evil makes you feel he is for the better of mankind. Mr. Silver's bloodline is of magical beings from the beginning of Runa. As a result he has a curious weapon from his ancestry that has been passed down from Mr. Silver to Mr. Silver. There has always been a Mr. Silver in Herensuge and there always will be. Stats: SP: 1350 MP: 2050 HP: 1350 Common location: Herensuge, though travel is possible due to teleportation spell Organization: Only one in existence OFFENSE: Melee: Giant Oak Staff (-270 HP) Ranged: Fire Snake (-2160 HP) - A cone of flame is sent in the direction of the opponent in the shape of a serpent. Special Abilities: Teleport: Ability to teleport between any known location. Longer the distance the more MP cost. Mage hand: You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range. Vanish: Invisibility for one post immediately (limit of 3 per battle) Mirror Image: Create decoy duplicates of Mr. Silver (limit of 3 per battle) Cloak of Winds: A wall of wind is consruction around Mr. Silver blocking melee attacks. | |
| | | Runa Mobs Presidential - 150 posts
Posts : 238 Join date : 2013-01-20 Age : 33
| Subject: Re: Beastiary: DD: Herensuge Wed Aug 14, 2013 8:59 pm | |
| Name: Spider Swarm Difficulty: Easy Language: None Treasure on Death: Spider Venom, Stamina Potion Description: A group of spiders smaller than an average human's thumb that crawl in their black and brown forms from cracks in walls, webs, or other places they may fit. Stats: SP: 100MP:0 HP:100 Common location: Varied, Herensuge, Adanantite Prison Organization: Swarm (1-100) OFFENSE: Melee: Bite 20 HP Special Abilities: Venomous Bite: A strike from this venomous spider and you become poisoned unless blocked. | |
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